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Ignore:
Timestamp:
Apr 6, 2009, 1:59:00 AM (15 years ago)
Author:
landauf
Message:

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/core/input/InputState.h

    r1887 r2896  
    7171        virtual void unRegisterOnLeave()                      { executorOnLeave_ = 0; }
    7272
    73         virtual void tickInput(float dt, unsigned int device) = 0;
    74         virtual void tickInput(float dt) = 0;
     73        virtual void updateInput(float dt, unsigned int device) = 0;
     74        virtual void updateInput(float dt) = 0;
    7575
    7676        virtual void keyPressed (const KeyEvent& evt) = 0;
     
    9090
    9191    protected:
    92         InputState() : bHandlersChanged_(false), priority_(0), executorOnEnter_(0), executorOnLeave_(0) { }
     92        InputState()
     93            : bHandlersChanged_(false)
     94            , priority_(0)
     95            , bAlwaysGetsInput_(false)
     96            , bTransparent_(false)
     97            , executorOnEnter_(0)
     98            , executorOnLeave_(0)
     99        { }
    93100        virtual ~InputState() { }
    94101
     
    114121        int                                         priority_;
    115122        std::vector<bool>                           bInputDeviceEnabled_;
     123        bool                                        bAlwaysGetsInput_;
     124        bool                                        bTransparent_;
    116125
    117126        Executor*                                   executorOnEnter_;
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