- Timestamp:
- Mar 31, 2009, 8:05:51 PM (15 years ago)
- File:
-
- 1 edited
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code/trunk/src/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
r2662 r2882 47 47 m_angularFactor = btScalar(1.); 48 48 m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); 49 m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); 49 50 m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); 50 51 m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)), … … 125 126 m_gravity = acceleration * (btScalar(1.0) / m_inverseMass); 126 127 } 128 m_gravity_acceleration = acceleration; 127 129 } 128 130
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