- Timestamp:
- Mar 31, 2009, 8:05:51 PM (15 years ago)
- File:
-
- 1 edited
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code/trunk/src/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h
r2662 r2882 21 21 22 22 class btTypedConstraint; 23 class bt RaycastVehicle;23 class btActionInterface; 24 24 class btConstraintSolver; 25 25 class btDynamicsWorld; 26 class btCharacterControllerInterface; 26 27 27 28 28 /// Type for the callback for each tick … … 73 73 virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;} 74 74 75 virtual void add Vehicle(btRaycastVehicle* vehicle) {(void)vehicle;}75 virtual void addAction(btActionInterface* action) = 0; 76 76 77 virtual void removeVehicle(btRaycastVehicle* vehicle) {(void)vehicle;} 78 79 virtual void addCharacter(btCharacterControllerInterface* character) {(void)character;} 80 81 virtual void removeCharacter(btCharacterControllerInterface* character) {(void)character;} 82 77 virtual void removeAction(btActionInterface* action) = 0; 83 78 84 79 //once a rigidbody is added to the dynamics world, it will get this gravity assigned … … 130 125 131 126 127 ///obsolete, use addAction instead. 128 virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} 129 ///obsolete, use removeAction instead 130 virtual void removeVehicle(btActionInterface* vehicle) {(void)vehicle;} 131 ///obsolete, use addAction instead. 132 virtual void addCharacter(btActionInterface* character) {(void)character;} 133 ///obsolete, use removeAction instead 134 virtual void removeCharacter(btActionInterface* character) {(void)character;} 135 136 132 137 }; 133 138
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