- Timestamp:
- Mar 31, 2009, 8:05:51 PM (15 years ago)
- File:
-
- 1 edited
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code/trunk/src/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp
r2662 r2882 36 36 { 37 37 m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3; 38 m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0];38 m_indexedMeshes[0].m_triangleIndexBase = 0; 39 39 m_indexedMeshes[0].m_indexType = PHY_INTEGER; 40 40 m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int); … … 42 42 { 43 43 m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3; 44 m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0];44 m_indexedMeshes[0].m_triangleIndexBase = 0; 45 45 m_indexedMeshes[0].m_indexType = PHY_SHORT; 46 46 m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int); … … 50 50 { 51 51 m_indexedMeshes[0].m_numVertices = m_4componentVertices.size(); 52 m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0];52 m_indexedMeshes[0].m_vertexBase = 0; 53 53 m_indexedMeshes[0].m_vertexStride = sizeof(btVector3); 54 54 } else 55 55 { 56 56 m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3; 57 m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];57 m_indexedMeshes[0].m_vertexBase = 0; 58 58 m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar); 59 59 } … … 112 112 } 113 113 } 114 m_3componentVertices.push_back( vertex.getX());115 m_3componentVertices.push_back( vertex.getY());116 m_3componentVertices.push_back( vertex.getZ());114 m_3componentVertices.push_back((float)vertex.getX()); 115 m_3componentVertices.push_back((float)vertex.getY()); 116 m_3componentVertices.push_back((float)vertex.getZ()); 117 117 m_indexedMeshes[0].m_numVertices++; 118 118 m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
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