- Timestamp:
- Mar 31, 2009, 8:05:51 PM (15 years ago)
- File:
-
- 1 edited
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code/trunk/src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp
r2662 r2882 56 56 void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) 57 57 { 58 assert(m_manifoldPtr);58 btAssert(m_manifoldPtr); 59 59 //order in manifold needs to match 60 60 … … 93 93 newPt.m_index0 = m_index0; 94 94 newPt.m_index1 = m_index1; 95 95 //printf("depth=%f\n",depth); 96 96 ///@todo, check this for any side effects 97 97 if (insertIndex >= 0)
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