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Ignore:
Timestamp:
Nov 27, 2007, 11:49:42 PM (16 years ago)
Author:
rgrieder
Message:
  • added Chai's HUD overlay
  • abstracted debugOverlay —> TestOverlay
  • added overlay media files
  • cleaned up RunManager a little bit
  • omitted using ogre's Singleton template
  • added useful CMake structure
  • some more things
File:
1 edited

Legend:

Unmodified
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  • code/branches/main_reto_vs05/src/orxonox_ship.cc

    r232 r288  
    3232#include "OgreEntity.h"
    3333#include "OgreSceneManager.h"
     34#include "OgreParticleSystem.h"
    3435
    3536#include "inertial_node.h"
     
    127128    railGunStation_->selectWeapon(0);
    128129
     130    // create some nice effects
     131
     132    ParticleSystem *particles = RunManager::getSingletonPtr()
     133      ->getSceneManagerPtr()->createParticleSystem("asdf", "Examples/Smoke");
     134
     135    fishNode->getSceneNode()->attachObject(particles);
     136
     137
     138
     139
    129140          return true;
    130141  }
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