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Ignore:
Timestamp:
Mar 25, 2009, 7:37:00 PM (15 years ago)
Author:
rgrieder
Message:

Exported showsGraphics, etc. to a new class named GameMode in the core.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/orxonox/objects/worldentities/ControllableEntity.cc

    r2662 r2848  
    3434#include "core/CoreIncludes.h"
    3535#include "core/ConfigValueIncludes.h"
    36 #include "core/Core.h"
     36#include "core/GameMode.h"
    3737#include "core/XMLPort.h"
    3838#include "core/Template.h"
     
    236236            this->startLocalHumanControl();
    237237
    238             if (!Core::isMaster())
     238            if (!GameMode::isMaster())
    239239            {
    240240                this->client_overwrite_ = this->server_overwrite_;
     
    331331            if (!this->isDynamic())
    332332            {
    333                 if (Core::isMaster())
     333                if (GameMode::isMaster())
    334334                {
    335335                    this->server_position_ = this->getPosition();
     
    446446    void ControllableEntity::setPosition(const Vector3& position)
    447447    {
    448         if (Core::isMaster())
     448        if (GameMode::isMaster())
    449449        {
    450450            MobileEntity::setPosition(position);
     
    461461    void ControllableEntity::setOrientation(const Quaternion& orientation)
    462462    {
    463         if (Core::isMaster())
     463        if (GameMode::isMaster())
    464464        {
    465465            MobileEntity::setOrientation(orientation);
     
    476476    void ControllableEntity::setVelocity(const Vector3& velocity)
    477477    {
    478         if (Core::isMaster())
     478        if (GameMode::isMaster())
    479479        {
    480480            MobileEntity::setVelocity(velocity);
     
    491491    void ControllableEntity::setAngularVelocity(const Vector3& velocity)
    492492    {
    493         if (Core::isMaster())
     493        if (GameMode::isMaster())
    494494        {
    495495            MobileEntity::setAngularVelocity(velocity);
     
    507507    {
    508508        MobileEntity::setWorldTransform(worldTrans);
    509         if (Core::isMaster())
     509        if (GameMode::isMaster())
    510510        {
    511511            this->server_position_ = this->getPosition();
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