- Timestamp:
- Mar 25, 2009, 7:37:00 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/gui/src/orxonox/objects/worldentities/ControllableEntity.cc
r2662 r2848 34 34 #include "core/CoreIncludes.h" 35 35 #include "core/ConfigValueIncludes.h" 36 #include "core/ Core.h"36 #include "core/GameMode.h" 37 37 #include "core/XMLPort.h" 38 38 #include "core/Template.h" … … 236 236 this->startLocalHumanControl(); 237 237 238 if (! Core::isMaster())238 if (!GameMode::isMaster()) 239 239 { 240 240 this->client_overwrite_ = this->server_overwrite_; … … 331 331 if (!this->isDynamic()) 332 332 { 333 if ( Core::isMaster())333 if (GameMode::isMaster()) 334 334 { 335 335 this->server_position_ = this->getPosition(); … … 446 446 void ControllableEntity::setPosition(const Vector3& position) 447 447 { 448 if ( Core::isMaster())448 if (GameMode::isMaster()) 449 449 { 450 450 MobileEntity::setPosition(position); … … 461 461 void ControllableEntity::setOrientation(const Quaternion& orientation) 462 462 { 463 if ( Core::isMaster())463 if (GameMode::isMaster()) 464 464 { 465 465 MobileEntity::setOrientation(orientation); … … 476 476 void ControllableEntity::setVelocity(const Vector3& velocity) 477 477 { 478 if ( Core::isMaster())478 if (GameMode::isMaster()) 479 479 { 480 480 MobileEntity::setVelocity(velocity); … … 491 491 void ControllableEntity::setAngularVelocity(const Vector3& velocity) 492 492 { 493 if ( Core::isMaster())493 if (GameMode::isMaster()) 494 494 { 495 495 MobileEntity::setAngularVelocity(velocity); … … 507 507 { 508 508 MobileEntity::setWorldTransform(worldTrans); 509 if ( Core::isMaster())509 if (GameMode::isMaster()) 510 510 { 511 511 this->server_position_ = this->getPosition();
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