- Timestamp:
- Mar 25, 2009, 7:37:00 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/gui/src/orxonox/objects/infos/HumanPlayer.cc
r2662 r2848 30 30 #include "HumanPlayer.h" 31 31 32 #include "core/ Core.h"32 #include "core/GameMode.h" 33 33 #include "core/CoreIncludes.h" 34 34 #include "core/ConfigValueIncludes.h" … … 47 47 RegisterObject(HumanPlayer); 48 48 49 this->server_initialized_ = Core::isMaster();49 this->server_initialized_ = GameMode::isMaster(); 50 50 this->client_initialized_ = false; 51 51 … … 82 82 this->synchronize_nick_ = this->nick_; 83 83 84 if ( Core::isMaster())84 if (GameMode::isMaster()) 85 85 this->setName(this->nick_); 86 86 } … … 105 105 this->client_initialized_ = true; 106 106 107 if (! Core::isMaster())107 if (!GameMode::isMaster()) 108 108 this->setObjectMode(objectDirection::bidirectional); 109 109 else
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