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Ignore:
Timestamp:
Mar 23, 2009, 5:00:54 PM (16 years ago)
Author:
scheusso
Message:

merge old netp branch to netp2 (still because of multiplayer pong…)

File:
1 edited

Legend:

Unmodified
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Removed
  • code/branches/netp2/src/network/ConnectionManager.cc

    r2773 r2836  
    5757{
    5858  bool operator< (ENetAddress a, ENetAddress b) {
    59     if(a.host <= b.host)
    60       return true;
    61     else
    62       return false;
     59    return a.host <= b.host;
    6360  }
    6461}
     
    198195        if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){
    199196          // we should never reach this point
     197          assert(0);
    200198          quit=true;
    201199          continue;
     
    214212        case ENET_EVENT_TYPE_NONE:
    215213          //receiverThread_->yield();
    216           msleep(1);
     214          msleep(10);
    217215          break;
    218216      }
     
    266264  }
    267265
    268   bool ConnectionManager::processData(ENetEvent *event) {
    269     // just add packet to the buffer
    270     // this can be extended with some preprocessing
    271     return buffer.push(event);
    272   }
    273 
    274 
    275266
    276267  int ConnectionManager::getClientID(ENetPeer* peer) {
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