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Ignore:
Timestamp:
Mar 23, 2009, 11:26:46 AM (15 years ago)
Author:
landauf
Message:

Added "Pong" minigame

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/miniprojects/src/orxonox/objects/gametypes/Gametype.h

    r2820 r2824  
    8989            virtual bool playerChangedName(PlayerInfo* player);
    9090
    91             virtual void playerScored(Player& player);
     91            virtual void playerScored(PlayerInfo* player);
    9292
    9393            virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0);
     
    129129            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
    130130
    131             void addPlayer(PlayerInfo* player);
    132             void removePlayer(PlayerInfo* player);
    133 
    134             void assignDefaultPawnsIfNeeded();
    135             void checkStart();
    136             void spawnPlayer(PlayerInfo* player);
    137             void spawnPlayersIfRequested();
    138             void spawnDeadPlayersIfRequested();
     131            virtual void assignDefaultPawnsIfNeeded();
     132            virtual void checkStart();
     133            virtual void spawnPlayer(PlayerInfo* player);
     134            virtual void spawnPlayersIfRequested();
     135            virtual void spawnDeadPlayersIfRequested();
    139136
    140137            GametypeInfo gtinfo_;
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