- Timestamp:
- Mar 23, 2009, 11:26:46 AM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/miniprojects/src/orxonox/objects/gametypes/Gametype.h
r2820 r2824 89 89 virtual bool playerChangedName(PlayerInfo* player); 90 90 91 virtual void playerScored(Player &player);91 virtual void playerScored(PlayerInfo* player); 92 92 93 93 virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0); … … 129 129 virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; 130 130 131 void addPlayer(PlayerInfo* player); 132 void removePlayer(PlayerInfo* player); 133 134 void assignDefaultPawnsIfNeeded(); 135 void checkStart(); 136 void spawnPlayer(PlayerInfo* player); 137 void spawnPlayersIfRequested(); 138 void spawnDeadPlayersIfRequested(); 131 virtual void assignDefaultPawnsIfNeeded(); 132 virtual void checkStart(); 133 virtual void spawnPlayer(PlayerInfo* player); 134 virtual void spawnPlayersIfRequested(); 135 virtual void spawnDeadPlayersIfRequested(); 139 136 140 137 GametypeInfo gtinfo_;
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