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Ignore:
Timestamp:
Mar 23, 2009, 12:44:10 AM (15 years ago)
Author:
landauf
Message:

Split Gametype into Gametype+Deathmatch. The only difference is output like "player x killed player y" which only appears in Deathmatch now. TeamGametype inherits from Deathmatch (and will shortly be renamed into TeamDeathmatch).

File:
1 edited

Legend:

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Added
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  • code/branches/miniprojects/src/orxonox/objects/gametypes/Gametype.cc

    r2818 r2820  
    4444#include "objects/worldentities/Camera.h"
    4545
    46 #include "network/Host.h"
    47 
    4846namespace orxonox
    4947{
     
    105103        this->addBots(this->numberOfBots_);
    106104
    107         COUT(0) << "game started" << std::endl;
    108105        this->gtinfo_.bStarted_ = true;
    109106
     
    113110    void Gametype::end()
    114111    {
    115         COUT(0) << "game ended" << std::endl;
    116112        this->gtinfo_.bEnded_ = true;
    117113    }
     
    120116    {
    121117        this->players_[player].state_ = PlayerState::Joined;
    122 
    123         std::string message = player->getName() + " entered the game";
    124         COUT(0) << message << std::endl;
    125         Host::Broadcast(message);
    126     }
    127 
    128     void Gametype::playerLeft(PlayerInfo* player)
     118    }
     119
     120    bool Gametype::playerLeft(PlayerInfo* player)
    129121    {
    130122        std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player);
     
    132124        {
    133125            this->players_.erase(it);
    134 
    135             std::string message = player->getName() + " left the game";
    136             COUT(0) << message << std::endl;
    137             Host::Broadcast(message);
    138         }
     126            return true;
     127        }
     128        return false;
    139129    }
    140130
     
    147137    }
    148138
    149     void Gametype::playerChangedName(PlayerInfo* player)
     139    bool Gametype::playerChangedName(PlayerInfo* player)
    150140    {
    151141        if (this->players_.find(player) != this->players_.end())
     
    153143            if (player->getName() != player->getOldName())
    154144            {
    155                 std::string message = player->getOldName() + " changed name to " + player->getName();
    156                 COUT(0) << message << std::endl;
    157                 Host::Broadcast(message);
    158             }
    159         }
     145                return true;
     146            }
     147        }
     148        return false;
    160149    }
    161150
     
    201190    void Gametype::pawnKilled(Pawn* victim, Pawn* killer)
    202191    {
    203         if (victim && victim->getPlayer())
    204         {
    205             std::string message;
    206             if (killer)
    207             {
    208                 if (killer->getPlayer())
    209                     message = victim->getPlayer()->getName() + " was killed by " + killer->getPlayer()->getName();
    210                 else
    211                     message = victim->getPlayer()->getName() + " was killed";
    212             }
    213             else
    214                 message = victim->getPlayer()->getName() + " died";
    215 
    216             COUT(0) << message << std::endl;
    217             Host::Broadcast(message);
    218         }
    219 
    220192        if (victim && victim->getPlayer())
    221193        {
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