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Timestamp:
Mar 21, 2009, 8:47:11 PM (15 years ago)
Author:
rgrieder
Message:

Upgrade number two for the InputManager: An InputState can have two new properties. You can tell it to always receive input, no matter what the input stack actually is. Secondly there is a 'transparent' option to be kind of invisible to the other states. I have found no use yet, but three more lines weren't a big deal ;)
This change ultimately supersedes the need for a master InputState.

File:
1 edited

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  • code/branches/gui/src/orxonox/overlays/console/InGameConsole.cc

    r2814 r2816  
    173173    {
    174174        // create the corresponding input state
    175         inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("console", InputStatePriority::Console);
     175        inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("console", false, false, InputStatePriority::Console);
    176176        inputState_->setKeyHandler(Shell::getInstance().getInputBuffer());
    177177        bHidesAllInputChanged();
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