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Ignore:
Timestamp:
Mar 19, 2009, 10:34:54 AM (16 years ago)
Author:
rgrieder
Message:

Renaming "tick" to "update" for all those classes not inheriting from Tickable to avoid confusions.
GameState::ticked still exists, but that's going to change anyway.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/network/Server.h

    r2662 r2800  
    7171    bool processChat(const std::string& message, unsigned int playerID);
    7272    bool queuePacket(ENetPacket *packet, int clientID);
    73     void tick(float time);
     73    void update(const Clock& time);
    7474    unsigned int getPing(unsigned int clientID);
    7575    double getPacketLoss(unsigned int clientID);
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