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Ignore:
Timestamp:
Mar 19, 2009, 10:34:54 AM (15 years ago)
Author:
rgrieder
Message:

Renaming "tick" to "update" for all those classes not inheriting from Tickable to avoid confusions.
GameState::ticked still exists, but that's going to change anyway.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/core/input/InputManager.h

    r2662 r2800  
    125125        bool requestLeaveState     (const std::string& name);
    126126
    127         void tick(float dt);
     127        void update(const Clock& time);
    128128
    129129        static InputManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; }
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