- Timestamp:
- Mar 12, 2009, 5:05:18 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/weaponsystem/src/orxonox/objects/weaponSystem/WeaponSystem.h
r2710 r2778 53 53 //void fire(); 54 54 void fire(WeaponMode::Enum fireMode); 55 //void setActiveWeaponSet(unsigned int n);56 55 void attachWeaponPack(WeaponPack * wPack, unsigned int firemode); 57 56 WeaponSet * getWeaponSetPointer(unsigned int n); … … 59 58 WeaponPack * getWeaponPackPointer(unsigned int n); 60 59 void setNewMunition(std::string munitionType, Munition * munitionToAdd); 60 void setNewSharedMunition(std::string munitionType, Munition * munitionToAdd); 61 61 Munition * getMunitionType(std::string munitionType); 62 62 … … 73 73 std::vector<WeaponSlot *> weaponSlots_; 74 74 std::vector<WeaponPack *> weaponPacks_; 75 std::map<std::string, Munition *> munitionSharedSet_; 75 76 std::map<std::string, Munition *> munitionSet_; 76 77 WeaponSet *activeWeaponSet_;
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