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Ignore:
Timestamp:
Mar 8, 2009, 4:51:27 PM (15 years ago)
Author:
scheusso
Message:

merged network branch (windows,multiplayer fixes) back to trunk

File:
1 edited

Legend:

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  • code/trunk/src/core/Factory.cc

    r2662 r2759  
    8787    void Factory::changeNetworkID(Identifier* identifier, const uint32_t oldID, const uint32_t newID)
    8888    {
    89         getFactoryPointer()->identifierNetworkIDMap_.erase(oldID);
     89//        getFactoryPointer()->identifierNetworkIDMap_.erase(oldID);
    9090        getFactoryPointer()->identifierNetworkIDMap_[newID] = identifier;
    9191//std::cout << identifier->getName() << ": " << oldID << " -> " << newID << std::endl;
     92    }
     93
     94    /**
     95        @brief Cleans the NetworkID map (needed on clients for correct initialization)
     96    */
     97    void Factory::cleanNetworkIDs()
     98    {
     99        getFactoryPointer()->identifierNetworkIDMap_.clear();
    92100    }
    93101
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