- Timestamp:
- Jan 1, 2009, 7:34:44 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/orxonox/objects/worldentities/WorldEntity.h
r2540 r2562 43 43 #include "core/BaseObject.h" 44 44 #include "network/synchronisable/Synchronisable.h" 45 #include "objects/collisionshapes/CompoundCollisionShape.h"46 45 47 46 namespace orxonox … … 69 68 You can get more information at the corresponding set function. 70 69 71 Collision shapes: These are controlled by the internal CompoundCollisionShape. @see CompoundCollisionShape.70 Collision shapes: These are controlled by the internal WorldEntityCollisionShape. @see WorldEntityCollisionShape. 72 71 */ 73 72 class _OrxonoxExport WorldEntity : public BaseObject, public Synchronisable, public btMotionState … … 399 398 //! When attaching objects hierarchically this variable tells this object (as child) whether physics was activated before attaching (because the deactivate physics while being attached). 400 399 bool bPhysicsActiveBeforeAttaching_; 401 CompoundCollisionShapecollisionShape_; //!< Attached collision shapes go here400 WorldEntityCollisionShape* collisionShape_; //!< Attached collision shapes go here 402 401 btScalar mass_; //!< @see setMass 403 402 btVector3 localInertia_; //!< @see getLocalInertia
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