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Ignore:
Timestamp:
Dec 17, 2008, 9:11:12 AM (15 years ago)
Author:
landauf
Message:
  • GlobalShader in dedicated mode works again
  • Shooting as a client works
  • Fixed problem with NotificationQueue
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/src/orxonox/overlays/notifications/NotificationQueue.h

    r2436 r2501  
    4242    /**
    4343    @brief
    44        
     44
    4545    @author
    4646        Damian 'Mozork' Frick
     
    5151        NotificationQueue(BaseObject* creator);
    5252        virtual ~NotificationQueue();
    53        
     53
    5454        static NotificationQueue* queue_s; //TDO Singleton? oder im level.
    55        
     55
    5656        virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
    57        
     57
    5858        virtual void tick(float dt);
    59        
     59
    6060        void update(void);
    61        
     61
    6262        int getLength(void) const
    6363                { return this->length_; }
    6464        int getWidth(void) const
    6565                { return this->width_; }
    66        
     66
    6767        void setQueueText(const std::string & text);
    6868        bool setLength(int length);
    6969        bool setWidth(int width);
    70        
     70
    7171    private:
    7272        Ogre::UTFString queueText_;
    7373        int length_;
    7474        int width_;
    75    
     75
    7676    };
    7777
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