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Ignore:
Timestamp:
Dec 17, 2008, 9:11:12 AM (15 years ago)
Author:
landauf
Message:
  • GlobalShader in dedicated mode works again
  • Shooting as a client works
  • Fixed problem with NotificationQueue
File:
1 edited

Legend:

Unmodified
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  • code/branches/presentation/src/orxonox/objects/worldentities/WorldEntity.cc

    r2497 r2501  
    545545        if (type != None && this->collisionType_ == None)
    546546        {
     547/*
    547548            // Check whether there was some scaling applied.
    548549            if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001))
     
    551552                return;
    552553            }
    553 
     554*/
    554555            // Create new rigid body
    555556            btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape());
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