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Ignore:
Timestamp:
Dec 17, 2008, 5:41:29 AM (15 years ago)
Author:
landauf
Message:
  • some changes, maybe fixed a crash, not sure
  • fixed strange camera behavior
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/src/orxonox/objects/weaponSystem/projectiles/Projectile.h

    r2494 r2497  
    3333
    3434#include "objects/worldentities/MovableEntity.h"
     35#include "objects/worldentities/pawns/Pawn.h"
    3536#include "tools/Timer.h"
    3637
    3738namespace orxonox
    3839{
    39     class _OrxonoxExport Projectile : public MovableEntity
     40    class _OrxonoxExport Projectile : public MovableEntity, public PawnListener
    4041    {
    4142        public:
     
    4849            virtual void tick(float dt);
    4950            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
     51            virtual void destroyedPawn(Pawn* pawn);
    5052
    5153            inline void setOwner(Pawn* owner)
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