- Timestamp:
- Dec 14, 2008, 1:42:17 AM (15 years ago)
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code/branches/presentation/src/orxonox/objects/quest/QuestEffectBeacon.h
r2385 r2435 28 28 29 29 /** 30 @file QuestEffectBeacon.h30 @file 31 31 @brief Definition of the QuestEffectBeacon class. 32 32 */ … … 39 39 #include "orxonox/objects/worldentities/PositionableEntity.h" 40 40 41 namespace QuestEffectBeaconStatus41 namespace orxonox 42 42 { 43 namespace QuestEffectBeaconStatus 44 { 43 45 44 //! The status of the beacon, can be either active or inactive.45 enum Enum46 {47 inactive,48 active49 };46 //! The status of the beacon, can be either active or inactive. 47 enum Enum 48 { 49 inactive, 50 active 51 }; 50 52 51 } 52 53 namespace orxonox { 53 } 54 54 55 55 /** … … 112 112 113 113 private: 114 static const int INFINITE = -1; //!< Constant to avoid using magic numbers.114 static const int INFINITE_TIME = -1; //!< Constant to avoid using magic numbers. 115 115 116 116 std::list<QuestEffect*> effects_; //!< The list of QuestEffects to be invoked on the executing player.
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