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Ignore:
Timestamp:
Dec 13, 2008, 11:45:51 PM (17 years ago)
Author:
rgrieder
Message:

Updated to Bullet 2.73 (first part).

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h

    r2192 r2430  
    2020
    2121#include "LinearMath/btVector3.h"
    22 #include "LinearMath/btPoint3.h"
    2322
    2423#define NO_VIRTUAL_INTERFACE 1
     
    3837        virtual void reset() = 0;
    3938
    40         virtual void addVertex(const btVector3& w, const btPoint3& p, const btPoint3& q) = 0;
     39        virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0;
    4140       
    4241        virtual bool closest(btVector3& v) = 0;
     
    4645        virtual bool fullSimplex() const = 0;
    4746
    48         virtual int getSimplex(btPoint3 *pBuf, btPoint3 *qBuf, btVector3 *yBuf) const = 0;
     47        virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0;
    4948
    5049        virtual bool inSimplex(const btVector3& w) = 0;
     
    5453        virtual bool emptySimplex() const = 0;
    5554
    56         virtual void compute_points(btPoint3& p1, btPoint3& p2) = 0;
     55        virtual void compute_points(btVector3& p1, btVector3& p2) = 0;
    5756
    5857        virtual int numVertices() const =0;
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