Changeset 2430 for code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
- Timestamp:
- Dec 13, 2008, 11:45:51 PM (17 years ago)
- File:
-
- 1 edited
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code/branches/physics/src/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
r2192 r2430 20 20 21 21 #include "LinearMath/btVector3.h" 22 #include "LinearMath/btPoint3.h"23 22 24 23 #define NO_VIRTUAL_INTERFACE 1 … … 38 37 virtual void reset() = 0; 39 38 40 virtual void addVertex(const btVector3& w, const bt Point3& p, const btPoint3& q) = 0;39 virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0; 41 40 42 41 virtual bool closest(btVector3& v) = 0; … … 46 45 virtual bool fullSimplex() const = 0; 47 46 48 virtual int getSimplex(bt Point3 *pBuf, btPoint3 *qBuf, btVector3 *yBuf) const = 0;47 virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0; 49 48 50 49 virtual bool inSimplex(const btVector3& w) = 0; … … 54 53 virtual bool emptySimplex() const = 0; 55 54 56 virtual void compute_points(bt Point3& p1, btPoint3& p2) = 0;55 virtual void compute_points(btVector3& p1, btVector3& p2) = 0; 57 56 58 57 virtual int numVertices() const =0;
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