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Ignore:
Timestamp:
Dec 13, 2008, 11:45:51 PM (17 years ago)
Author:
rgrieder
Message:

Updated to Bullet 2.73 (first part).

File:
1 edited

Legend:

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  • code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp

    r2192 r2430  
    1616#include "btScaledBvhTriangleMeshShape.h"
    1717
    18 btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,btVector3 localScaling)
     18btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling)
    1919:m_localScaling(localScaling),m_bvhTriMeshShape(childShape)
    2020{
     
    3535public:
    3636
    37         btScaledTriangleCallback(btTriangleCallback* originalCallback,btVector3 localScaling)
     37        btScaledTriangleCallback(btTriangleCallback* originalCallback,const btVector3& localScaling)
    3838                :m_originalCallback(originalCallback),
    3939                m_localScaling(localScaling)
     
    9494        btMatrix3x3 abs_b = trans.getBasis().absolute(); 
    9595
    96         btPoint3 center = trans(localCenter);
     96        btVector3 center = trans(localCenter);
    9797
    9898        btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
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