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Ignore:
Timestamp:
Dec 13, 2008, 11:45:51 PM (17 years ago)
Author:
rgrieder
Message:

Updated to Bullet 2.73 (first part).

File:
1 edited

Legend:

Unmodified
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  • code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h

    r2192 r2430  
    3535        virtual int     getNumVertices() const;
    3636        virtual int getNumEdges() const;
    37         virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const;
    38         virtual void getVertex(int i,btPoint3& vtx) const;
     37        virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
     38        virtual void getVertex(int i,btVector3& vtx) const;
    3939        virtual int     getNumPlanes() const;
    40         virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const;
    41         virtual bool isInside(const btPoint3& pt,btScalar tolerance) const;
     40        virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
     41        virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
    4242
    4343       
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