Changeset 2430 for code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
- Timestamp:
- Dec 13, 2008, 11:45:51 PM (17 years ago)
- File:
-
- 1 edited
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code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
r2192 r2430 144 144 { 145 145 int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; 146 147 btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride); 148 149 m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); 146 147 if (type == PHY_FLOAT) 148 { 149 float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); 150 151 m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); 152 } 153 else 154 { 155 double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); 156 157 m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ()); 158 } 150 159 } 151 160 … … 205 214 int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; 206 215 207 btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride); 208 209 m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); 216 if (type == PHY_FLOAT) 217 { 218 float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); 219 220 m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); 221 } 222 else 223 { 224 double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); 225 226 m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ()); 227 } 210 228 } 211 229 … … 282 300 printf("%d ,",graphicsindex); 283 301 #endif //DEBUG_TRIANGLE_MESH 284 btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride); 285 286 m_triangle[j] = btVector3( 287 graphicsbase[0]*meshScaling.getX(), 288 graphicsbase[1]*meshScaling.getY(), 289 graphicsbase[2]*meshScaling.getZ()); 302 if (type == PHY_FLOAT) 303 { 304 float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); 305 306 m_triangle[j] = btVector3( 307 graphicsbase[0]*meshScaling.getX(), 308 graphicsbase[1]*meshScaling.getY(), 309 graphicsbase[2]*meshScaling.getZ()); 310 } 311 else 312 { 313 double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); 314 315 m_triangle[j] = btVector3( 316 btScalar(graphicsbase[0])*meshScaling.getX(), 317 btScalar(graphicsbase[1])*meshScaling.getY(), 318 btScalar(graphicsbase[2])*meshScaling.getZ()); 319 } 290 320 #ifdef DEBUG_TRIANGLE_MESH 291 321 printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z());
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