- Timestamp:
- Dec 13, 2008, 11:45:51 PM (17 years ago)
- File:
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- 1 edited
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code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btBoxShape.h
r2192 r2430 20 20 #include "btCollisionMargin.h" 21 21 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" 22 #include "LinearMath/bt Point3.h"22 #include "LinearMath/btVector3.h" 23 23 #include "LinearMath/btMinMax.h" 24 24 … … 118 118 virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; 119 119 120 virtual void getPlane(btVector3& planeNormal,bt Point3& planeSupport,int i ) const120 virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const 121 121 { 122 122 //this plane might not be aligned... … … 191 191 192 192 193 virtual void getEdge(int i,bt Point3& pa,btPoint3& pb) const193 virtual void getEdge(int i,btVector3& pa,btVector3& pb) const 194 194 //virtual void getEdge(int i,Edge& edge) const 195 195 { … … 262 262 263 263 264 virtual bool isInside(const bt Point3& pt,btScalar tolerance) const264 virtual bool isInside(const btVector3& pt,btScalar tolerance) const 265 265 { 266 266 btVector3 halfExtents = getHalfExtentsWithoutMargin();
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