- Timestamp:
- Dec 13, 2008, 9:38:30 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/physics/src/orxonox/objects/worldentities/ControllableEntity.h
r2408 r2427 89 89 { return this->cameraPositionTemplate_; } 90 90 91 using WorldEntity::setPosition; 92 using WorldEntity::setOrientation; 93 using MobileEntity::setVelocity; 94 using MobileEntity::setAngularVelocity; 95 96 void setPosition(const Vector3& position); 97 void setOrientation(const Quaternion& orientation); 98 void setVelocity(const Vector3& velocity); 99 void setAngularVelocity(const Vector3& velocity); 100 91 101 protected: 92 102 virtual void startLocalControl(); … … 113 123 void processClientAngularVelocity(); 114 124 115 void positionChanged (bool bContinuous); 116 void orientationChanged (bool bContinuous); 117 void linearVelocityChanged (bool bContinuous); 118 void angularVelocityChanged(bool bContinuous); 125 void networkcallback_changedplayerID(); 119 126 120 void networkcallback_changedplayerID(); 127 // Bullet btMotionState related 128 void setWorldTransform(const btTransform& worldTrans); 121 129 122 130 unsigned int server_overwrite_;
Note: See TracChangeset
for help on using the changeset viewer.