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Timestamp:
Dec 13, 2008, 4:14:36 PM (15 years ago)
Author:
rgrieder
Message:
  • Added detach functions to CollisionShapes
  • Added update functions across the CollisionShape hierarchy so that when you change the radius of a sphere, everything up to the WE gets updated.
  • Setting the btCollisionShape at run time doesn't work after all, fixed that (you can still do it, just a question of internals)
  • Improved network synchronisation
  • new WE function: addedToPhysicalWorld() to check whether we can still perform operations that are disallowed at run time (esp. StaticEntity)

Conclusively, I can say that right now, all operations considering physics should be handled automatically, bugs not withstanding.

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