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Ignore:
Timestamp:
Dec 13, 2008, 2:55:13 PM (15 years ago)
Author:
landauf
Message:
  • deatheffect (explosion) of Pawns works on client and server (creator of the effects can't be the Pawn itself because it will be destroyed on the client before synchronizing the effects)
  • fixed a small initialization error in Shader
  • fixed a bug in the resynchronization of already deleted MovableEntities
  • ExplosionChunk only recalculates it's velocity on the Master
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy2/src/orxonox/objects/worldentities/pawns/Spectator.cc

    r2362 r2422  
    6262
    6363        this->greetingFlare_ = new BillboardSet();
    64         this->greetingFlare_->setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 1.0, 0.8), Vector3(0, 20, 0), 1);
     64        this->greetingFlare_->setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 1.0, 0.8), Vector3(0, 0, 0), 1);
    6565        if (this->greetingFlare_->getBillboardSet())
    6666            this->getNode()->attachObject(this->greetingFlare_->getBillboardSet());
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