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Ignore:
Timestamp:
Dec 13, 2008, 2:55:13 PM (15 years ago)
Author:
landauf
Message:
  • deatheffect (explosion) of Pawns works on client and server (creator of the effects can't be the Pawn itself because it will be destroyed on the client before synchronizing the effects)
  • fixed a small initialization error in Shader
  • fixed a bug in the resynchronization of already deleted MovableEntities
  • ExplosionChunk only recalculates it's velocity on the Master
File:
1 edited

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