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Timestamp:
Dec 11, 2008, 3:06:33 AM (15 years ago)
Author:
landauf
Message:

Added TimeFactorListener to properly handle changes of the global time factor (makes the game faster or slower). Currently supported in Backlight, ParticleInterface and Timer, which were all critical classes I could think of (all other classes are already covered by the adjustment of dt in tick(dt)). It seems to work well, both with small values (0.1, 0.01) and great values (10, 100). Even pausing the game (0) works fine.

File:
1 edited

Legend:

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  • code/branches/objecthierarchy2/src/orxonox/objects/worldentities/Backlight.cc

    r2350 r2406  
    135135        if (this->ribbonTrail_ && this->tickcount_ >= 2)
    136136        {
    137             this->ribbonTrail_->setWidthChange(0, this->width_ * this->getWorldScale() / this->lifetime_/* * Backlight::timeFactor_s*/);
    138             this->ribbonTrail_->setColourChange(0, 0, 0, 0, 1.0f / this->lifetime_/* * Backlight::timeFactor_s*/);
     137            this->ribbonTrail_->setWidthChange(0, this->width_ * this->getWorldScale() / this->lifetime_ * this->getTimeFactor());
     138            this->ribbonTrail_->setColourChange(0, 0, 0, 0, 1.0f / this->lifetime_ * this->getTimeFactor());
    139139        }
    140140    }
     
    227227        }
    228228    }
     229
     230    void Backlight::changedTimeFactor(float factor_new, float factor_old)
     231    {
     232        this->update_lifetime();
     233    }
    229234}
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