Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 10, 2008, 5:30:39 PM (15 years ago)
Author:
polakma
Message:

fixed projectile, particle effect, reloadingTimer and magazineTimer

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/weapon2/src/orxonox/objects/weaponSystem/projectiles/Projectile.cc

    r2379 r2391  
    4848        RegisterObject(Projectile);
    4949
     50COUT(0) << "Projectile::Projectile" << std::endl;
     51
    5052        this->setConfigValues();
    5153        this->explosionTemplateName_ = "Orxonox/explosion3";
     
    5355
    5456        //this->setStatic(false);
    55         this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
     57//        this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
    5658
    5759        /*
     
    121123        delete this;
    122124    }
    123 
    124     bool Projectile::create(){
    125       return WorldEntity::create();
    126     }
    127125}
Note: See TracChangeset for help on using the changeset viewer.