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Ignore:
Timestamp:
Dec 10, 2008, 5:30:39 PM (15 years ago)
Author:
polakma
Message:

fixed projectile, particle effect, reloadingTimer and magazineTimer

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSet.cc

    r2366 r2391  
    6868            {
    6969                //at the moment this function only works for one weaponPack in the entire WeaponSystem...
    70                 if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() != 0 ) //if slot not full
     70                if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() == 0 ) //if slot not full
    7171                {
    7272                    this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(i) );
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