- Timestamp:
- Dec 10, 2008, 4:19:44 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/orxonox/objects/quest/QuestManager.cc
r2371 r2385 29 29 /** 30 30 @file QuestManager.cc 31 @brief 32 Implementation of the QuestManager class. 31 @brief Implementation of the QuestManager class. 33 32 */ 34 33 … … 76 75 Returns true if successful, false if not. 77 76 */ 78 bool QuestManager::registerQuest(Quest* quest)77 /*static*/ bool QuestManager::registerQuest(Quest* quest) 79 78 { 80 79 if(quest == NULL) //!< Doh! Just as if there were actual quests behind NULL-pointers. … … 108 107 Returns true if successful, false if not. 109 108 */ 110 bool QuestManager::registerHint(QuestHint* hint)109 /*static*/ bool QuestManager::registerHint(QuestHint* hint) 111 110 { 112 111 if(hint == NULL) //!< Still not liking NULL-pointers. … … 142 141 Throws an exception if the given questId is invalid. 143 142 */ 144 Quest* QuestManager::findQuest(const std::string & questId)143 /*static*/ Quest* QuestManager::findQuest(const std::string & questId) 145 144 { 146 145 if(!QuestItem::isId(questId)) //!< Check vor validity of the given id. … … 176 175 Throws an exception if the given hintId is invalid. 177 176 */ 178 QuestHint* QuestManager::findHint(const std::string & hintId)177 /*static*/ QuestHint* QuestManager::findHint(const std::string & hintId) 179 178 { 180 179 if(!QuestItem::isId(hintId)) //!< Check vor validity of the given id.
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