- Timestamp:
- Dec 9, 2008, 5:44:34 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSystem.cc
r2337 r2366 62 62 void WeaponSystem::attachWeaponPack(WeaponPack *wPack, unsigned int firemode) 63 63 { 64 wPack->setParentWeaponSystem(this);65 64 if (firemode < this->weaponSets_.size()) 66 65 this->weaponSets_[firemode]->attachWeaponPack(wPack); … … 88 87 Munition * WeaponSystem::getMunitionType(std::string munitionType) 89 88 { 89 COUT(0) << "WeaponSystem::getMunitionType " << munitionType << std::endl; 90 90 std::map<std::string, Munition *>::const_iterator it = this->munitionSet_.find(munitionType); 91 91 if (it != this->munitionSet_.end())
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