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Ignore:
Timestamp:
Dec 9, 2008, 5:44:34 PM (15 years ago)
Author:
polakma
Message:

fixed some pointer bugs

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/weapon2/src/orxonox/objects/weaponSystem/Weapon.cc

    r2354 r2366  
    8484    void Weapon::attachNeededMunition(std::string munitionName)
    8585    {
     86COUT(0) << "Weapon::attachNeededMunition, parentWeaponSystem=" << this->parentWeaponSystem_ << std::endl;
    8687        //if munition type already exists attach it, else create a new one of this type and attach it to the weapon and to the WeaponSystem
    8788        if (this->parentWeaponSystem_)
    8889        {
     90COUT(0) << "Weapon::attachNeededMunition " << munitionName << std::endl;
    8991            Munition* munition = this->parentWeaponSystem_->getMunitionType(munitionName);
    9092            if ( munition )
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