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Ignore:
Timestamp:
Dec 4, 2008, 8:28:14 PM (15 years ago)
Author:
rgrieder
Message:

Completed destruction of static elements like XMLPort, Identifier, etc.
Of initially about 250 memory leaks (not in the actual meaning but the memory was never freed anyway) only 1 remains in TinyCpp.

  • Core class is now a normal Singleton that gets created and destroyed in main.
  • The same goes for Language, LuaBind, SignalHandler and PlayerManager.
  • Added a new std::set to the CommandExecutor so that the external ConsoleCommands can get destroyed too.
  • Code for destroying CommandLineArguments
  • Added destruction code for ConstructionCallbacks in Identifier
  • Moved internal identifier map (the one with the typeid(.) names) in a static function in Identifier. This was necessary in order to destroy ALL Identifiers with the static destruction function. Before it was possible to create an Identifier with having a class instance (that would call RegisterObject) for instance by simply accessing it via getIdentifier.
  • Removed a big memory leak in Button (forgot to destroy the ConfigValueContainers)
  • Added destruction code for InputBufferListenerTuples in InputBuffer destructor.
  • Added destruction code for load and save executors in both XMLPortParam and XMLPortObject
  • Added destruction code for ConsoleCommands in GSRoot, GSGraphics and GSLevel (temporary solution anyway)
  • Deleting the CEGUILua script module seems to work properly now, one memory leak less (GUIManager.cc)
  • Added global destruction calls in Main.cc
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy2/src/core/LuaBind.h

    r2087 r2344  
    4242}
    4343
     44#include <cassert>
    4445#include <list>
    4546#include <string>
     
    5859
    5960    public:
    60       inline static LuaBind* getInstance() { if (!LuaBind::singletonRef) LuaBind::singletonRef = new LuaBind(); return LuaBind::singletonRef; } // tolua_export
    61       inline ~LuaBind() { LuaBind::singletonRef = NULL; };
     61      LuaBind();
     62      inline ~LuaBind() { assert(singletonRef_s); LuaBind::singletonRef_s = NULL; };
     63
     64      inline static LuaBind& getInstance() { assert(singletonRef_s); return *LuaBind::singletonRef_s; } // tolua_export
    6265
    6366    void loadFile(std::string filename, bool luaTags);
     
    8386
    8487    private:
    85       LuaBind();
    86       static LuaBind* singletonRef;
     88      static LuaBind* singletonRef_s;
    8789
    8890      std::string luaSource_;
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