- Timestamp:
- Dec 4, 2008, 1:20:58 PM (17 years ago)
- File:
-
- 1 edited
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code/branches/pickups2/src/orxonox/objects/pickup/Item.cc
r2324 r2342 31 31 bool Item::addTo (Pawn* player) 32 32 { 33 33 34 34 return player->getPickUp().insert(this); 35 35 /*if(checkSlot(player)==true) … … 53 53 bool Item::checkSlot(Pawn* player) 54 54 { 55 std::multimap<std::string,Item*>::iterator it;55 /*std::multimap<std::string,Item*>::iterator it; 56 56 for ( it=player->getPickUp().getEquipment().begin() ; it != player->getPickUp().getEquipment().end(); it++ ) 57 57 { 58 58 if((*it).second->playerBaseClass_==this->playerBaseClass_) 59 //das isch schmarre...machs mit isExactlyA(...) 59 60 return false; 60 61 } 61 return true; 62 //return player->getPickUp().checkSlot(player);62 return true;*/ 63 return player->getPickUp().checkSlot(this); 63 64 } 64 65 void Item::setPlayerBaseClassName(const std::string& name)
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