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Ignore:
Timestamp:
Dec 4, 2008, 12:03:25 AM (15 years ago)
Author:
scheusso
Message:

made some changes, but now yet complete

File:
1 edited

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  • code/branches/network/src/network/GamestateManager.cc

    r2035 r2341  
    135135      return 0;
    136136    gs = reference->doSelection(clientID);
    137 //     gs = new packet::Gamestate(*reference);
    138 //     gs = new packet::Gamestate(*reference);
    139137    // save the (undiffed) gamestate in the clients gamestate map
    140138    gamestateMap_[clientID].insert(std::pair<int, packet::Gamestate*>(gs->getID(), gs));
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