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Ignore:
Timestamp:
Dec 2, 2008, 9:10:00 PM (15 years ago)
Author:
scheusso
Message:

made some adjustments mostly to the networkid (classid) in order to have it platform independent

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network64/src/network/packet/Gamestate.h

    r2211 r2309  
    8585    // Packet functions
    8686  private:
    87     virtual unsigned int getSize() const;
     87    virtual uint32_t getSize() const;
    8888    virtual bool process();
    8989
    9090    bool operator ==(packet::Gamestate gs);
    9191  private:
    92     unsigned int calcGamestateSize(unsigned int id, uint8_t mode=0x0);
     92    uint32_t calcGamestateSize(int32_t id, uint8_t mode=0x0);
    9393    void removeObject(ObjectListIterator<Synchronisable> &it);
    94     std::map<unsigned int, Synchronisable*> dataMap_;
     94    std::map<uint32_t, Synchronisable*> dataMap_;
    9595};
    9696
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