- Timestamp:
- Nov 28, 2008, 1:25:16 AM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/physics/src/orxonox/objects/worldentities/StaticEntity.h
r2192 r2292 71 71 inline void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z) 72 72 { this->node_->setDirection(direction, relativeTo, localDirectionVector); } 73 74 private: 75 76 void setCollisionType(CollisionType type); 77 78 // Bullet btMotionState related 79 void setWorldTransform(const btTransform& worldTrans); 80 void getWorldTransform(btTransform& worldTrans) const; 73 81 }; 74 82 }
Note: See TracChangeset
for help on using the changeset viewer.