- Timestamp:
- Nov 13, 2008, 9:55:01 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/questsystem2/src/orxonox/objects/quest/AddQuest.cc
r2191 r2205 41 41 #include "util/Exception.h" 42 42 43 #include "orxonox/objects/ worldentities/ControllableEntity.h"43 #include "orxonox/objects/infos/PlayerInfo.h" 44 44 #include "QuestManager.h" 45 45 #include "Quest.h" … … 84 84 Returns true if the QuestEffect was successfully invoked. 85 85 */ 86 bool AddQuest::invoke( ControllableEntity* player)86 bool AddQuest::invoke(PlayerInfo* player) 87 87 { 88 88 if(player == NULL) //!< Null-pointers are badass. … … 106 106 } 107 107 108 COUT(3) << "Quest {" << this->getQuestId() << "} successfully added to player." << std::endl; 108 109 return true; 109 110 }
Note: See TracChangeset
for help on using the changeset viewer.