- Timestamp:
- Nov 12, 2008, 4:17:02 PM (17 years ago)
- File:
-
- 1 edited
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code/branches/physics/src/orxonox/objects/worldentities/ControllableEntity.h
r2192 r2201 79 79 { return this->hudtemplate_; } 80 80 81 using WorldEntity::setPosition; 82 using WorldEntity::translate; 83 using WorldEntity::setOrientation; 84 using WorldEntity::rotate; 85 using WorldEntity::yaw; 86 using WorldEntity::pitch; 87 using WorldEntity::roll; 88 using WorldEntity::lookAt; 89 using WorldEntity::setDirection; 90 91 void setPosition(const Vector3& position); 81 void setPosition(); 92 82 void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); 93 83 void setOrientation(const Quaternion& orientation);
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