- Timestamp:
- Nov 11, 2008, 12:04:27 AM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/objecthierarchy2/src/network/GamestateManager.cc
r2171 r2176 50 50 #include "ClientInformation.h" 51 51 #include "Synchronisable.h" 52 #include "packet/Acknowledgement.h" 52 53 53 54 namespace orxonox … … 168 169 unsigned int curid = temp->getGamestateID(); 169 170 170 if(gamestateID == 0){171 if(gamestateID == ACKID_NACK){ 171 172 temp->setGamestateID(GAMESTATEID_INITIAL); 172 173 return true;
Note: See TracChangeset
for help on using the changeset viewer.