- Timestamp:
- Nov 11, 2008, 12:04:27 AM (15 years ago)
- File:
-
- 1 edited
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code/branches/objecthierarchy2/src/network/GamestateClient.cc
r2171 r2176 77 77 packet::Gamestate *processed = processGamestate(tempGamestate_); 78 78 // assert(processed); 79 if (!processed) 80 return false; 79 if (!processed){ 80 sendAck(0); 81 return false; 82 } 81 83 //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs 82 84 tempGamestate_=NULL;
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