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Ignore:
Timestamp:
Nov 11, 2008, 12:04:27 AM (15 years ago)
Author:
scheusso
Message:

(re)implemented NACKing for gamestates

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy2/src/network/GamestateClient.cc

    r2171 r2176  
    7777    packet::Gamestate *processed = processGamestate(tempGamestate_);
    7878//    assert(processed);
    79     if (!processed)
    80         return false;
     79    if (!processed){
     80      sendAck(0);
     81      return false;
     82    }
    8183    //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs
    8284    tempGamestate_=NULL;
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