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Ignore:
Timestamp:
Nov 8, 2008, 10:05:06 PM (15 years ago)
Author:
landauf
Message:

respawn of late joined clients works now

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy/src/orxonox/objects/infos/PlayerInfo.h

    r2072 r2160  
    5555            inline unsigned int getClientID() const
    5656                { return this->clientID_; }
    57             inline bool isReadyToSpawn() const
    58                 { return this->bReadyToSpawn_; }
    5957
    60             virtual bool isReady() const = 0;
     58            virtual bool isInitialized() const = 0;
    6159            virtual float getPing() const = 0;
    6260            virtual float getPacketLossRatio() const = 0;
     
    6462            inline void setReadyToSpawn(bool bReady)
    6563                { this->bReadyToSpawn_ = bReady; }
     64            inline bool isReadyToSpawn() const
     65                { return this->bReadyToSpawn_; }
    6666
    6767            void startControl(ControllableEntity* entity);
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