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Ignore:
Timestamp:
Nov 6, 2008, 12:54:29 PM (17 years ago)
Author:
martisty
Message:

Physics implementation in scene.cc

File:
1 edited

Legend:

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  • code/branches/physics/src/orxonox/objects/HelloBullet.cc

    r2124 r2150  
    5757
    5858
    59         btVector3 worldAabbMin(-10000,-10000,-10000);
    60         btVector3 worldAabbMax(10000,10000,10000);
    61         btAxisSweep3* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
     59  //      btVector3 worldAabbMin(-10000,-10000,-10000);
     60  //      btVector3 worldAabbMax(10000,10000,10000);
     61  //      btAxisSweep3* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
    6262
    63         btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
    64         btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
     63  //      btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
     64  //      btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
    6565
    66         btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
     66  //      btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
    6767
    68         dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
     68  //      dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
    6969
    70         dynamicsWorld->setGravity(btVector3(0,-10,0));
     70        dynamicsWorld =  creator->getScene()->getPhysicalWorld();
     71        dynamicsWorld-> setGravity(btVector3(0,-10,0));
    7172
    7273
     
    180181    void HelloBullet::tick(float dt)
    181182    {
    182                 dynamicsWorld->stepSimulation(1/60.f,10);
     183                dynamicsWorld->stepSimulation(dt,10);
    183184                btTransform trans;
    184185                fallRigidBody->getMotionState()->getWorldTransform(trans);
    185                 COUT(0) << "sphere height: " << trans.getOrigin().getY() << std::endl;
     186               // COUT(0) << "sphere height: " << trans.getOrigin().getY() << std::endl;
    186187                sceneNode_ -> setPosition(Vector3(0,trans.getOrigin().getY(),0));
    187188        //      msleep(20);
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