Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Nov 6, 2008, 12:02:05 AM (16 years ago)
Author:
dafrick
Message:

Started implementation of QuestEffectBeacon.
Done some documentation of QuestItem and subclasses.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/questsystem2/src/orxonox/objects/quest/FailQuest.cc

    r2105 r2146  
    3333#include "util/Exception.h"
    3434
     35#include "orxonox/objects/worldentities/ControllableEntity.h"
    3536#include "QuestManager.h"
    3637#include "Quest.h"
     
    6667        Returns true if the effect was invoked successfully.
    6768    */
    68     bool FailQuest::invoke(Player* player)
     69    bool FailQuest::invoke(ControllableEntity* player)
    6970    {
    7071        if(player == NULL)
Note: See TracChangeset for help on using the changeset viewer.