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Ignore:
Timestamp:
Nov 6, 2008, 12:02:05 AM (16 years ago)
Author:
dafrick
Message:

Started implementation of QuestEffectBeacon.
Done some documentation of QuestItem and subclasses.

File:
1 edited

Legend:

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  • code/branches/questsystem2/src/orxonox/objects/quest/AddQuest.cc

    r2105 r2146  
    3131
    3232#include <string>
     33
    3334#include "core/CoreIncludes.h"
    3435#include "util/Exception.h"
    3536
     37#include "orxonox/objects/worldentities/ControllableEntity.h"
    3638#include "QuestManager.h"
    3739#include "Quest.h"
     
    6971        Returns true if the effect was successfully invoked.
    7072    */
    71     bool AddQuest::invoke(Player* player)
     73    bool AddQuest::invoke(ControllableEntity* player)
    7274    {
    7375        if(player == NULL)
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