- Timestamp:
- Nov 5, 2008, 7:57:16 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSlot.h
r2106 r2145 36 36 37 37 #include "Weapon.h" 38 38 #include "../worldentities/PositionableEntity.h" 39 39 40 40 namespace orxonox 41 41 { 42 class _OrxonoxExport WeaponSlot : public BaseObject42 class _OrxonoxExport WeaponSlot : public PositionableEntity 43 43 { 44 44 public: … … 48 48 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 49 49 50 void attachWeapon(Weapon *weapon Name);50 void attachWeapon(Weapon *weaponPointer); 51 51 void setAmmoType(bool isUnlimited); 52 52 void fire(); … … 56 56 inline WeaponSet * getParentWeaponSet() 57 57 { return parentWeaponSet_; } 58 59 58 60 59
Note: See TracChangeset
for help on using the changeset viewer.